"A game like life itself... You start more or less fine and at the end you usually are quite screwed, but the most important is what you did in between."
*This game was the first one made by Paxanga 100% in Z80 assembly code.
Parachuteless Joe is a peculiar Skysurf Simulador. One without any parachute at all. Still you'll need to make your better aerobatics, get as much bonus as possible and achieve a good (and posthumous) score, before you crash into the floor.
The goal of the game is easy, just fall until you crash. But, if you want to get a good score and go to next level, you'll have to do a bit more than that.
You must go through as much checkpoints as you can. It is really difficult to go through all of them so it is not necessary. But if you miss too many of them you will fail. So be prepared!
Same goes for the flags. They're harder to get, but they add more score.
And don't forget you do your best aerobatics. They make the fall more interesting and it's your last attempt to create something cool in your life, so learn how to do them.
History of skysurf:
1980: In California, parachutist people started to experience with their own
bodies to glide. After that they spreaded the standing up and sitting falling
1988: In France they started to do snowboarding jumps, but these ones were
1989: The board and the hooks were designed. The basic positions were conceived:
loop, tonneau, twist and helicopter.
1990: First tandem.
1993: First world tournament.
Positions or Aerobatics:
Standing up: It means unstabled balance because the centre of gravity is placed
over the push.
Horizontal downwards: This let the opening in a different position of the
vertical but the athlete is not forced to release the board.
Being seated: This position shows great safety: stable balance and the centre
centre of gravity downwards. It lets to control the board moving the feet
position and modifying the legs rotation way.
The Skysurf Team's performance begins at 15.000 feet. The parachute opens at
2.500 feet. The Skysurfer does a free fall at about 180 Kmph and moves
horizontally at about 50 mph. This descent lasts 50-70 seconds while he does
rotations and aerobatic acts and feels the pressure of the wind over the board
at the same time. The board slides over the ultimate wave... the sky.
But Joe is a clear-ideas man. He thinks that life is for living it as it comes
and even if you smash against floor in the end, it is better to do it with style
and guts. So he does not need a parachute.If he smashes several times, doing more and more positions and proving agility and reflex he will be remembered as a real macho man and will become part of history.
He will be, or course, the best skysurfer ever too. Besides a new era of human behaviour and philosophy studies will start with him.
You can believe it or not,
but it will happen.
Coding, GFX & Game Design: MsxKun.
Plane GFX: Oscar Centelles.
Music: Darth Fistro (main theme) & Terrific Tunes (aditional music & SFX).
Beta Testing: Darth Fistro.
Starting your skydiving
Game cartridge. Personal copy.
Don't try this at home... well, outside it. This game is fictional. On real life use a Parachute. Or even better, avoid doing those crazy things and stay safe at home playing MSX.